Small City: S̺àû Mæha Gûchya

S̺àû Mæha Gûchya

S̺àû Mæha Gûchya
Example Rattu architecture.
StateLallalo
ProvenceLo Karû Principality
RegionNrö Bi̽ Woodlands
Founded1545
Community LeaderLord Gêlêv
Area18 km2 (7 mi2)
Average Yearly Temp5°C (41°F)
Average Elevation7504 m (-18330 ft)
Average Yearly Precipitation241 cm/y (94 in/y)
Population4441
Population Density246 people per km2 (634 people per mi2)
Town AuraInvocation
Naming
Native nameS̺àû Mæha Gûchya
Pronunciation/ˈs̺əʊ/ /ˈmæha/
Direct Translation[maroon] [day; date]
Translation[Not Yet Translated]

S̺àû Mæha Gûchya (/ˈs̺əʊ/ /ˈmæha/ [maroon] [day; date]) is a temperate Small City located in the Lo Karû Principality of the Lallalo.

The name S̺àû Mæha Gûchya is derived from the Sylvin language, as S̺àû Mæha Gûchya was founded by Hêlêv, who was culturaly Rattu.

Climate

S̺àû Mæha Gûchya has a yearly average temperature of 5°C (41°F), with its average temperature during the summer being an icy 24°C (75°F) and its average temperature during the winter being a cool -13°C (9°F). S̺àû Mæha Gûchya receives an average of 241 cm/y (94 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. S̺àû Mæha Gûchya covers an area of nearly 18 km2 (7 mi2), and an average elevation of 7504 m (-18330 ft) above sea level.

Overview

S̺àû Mæha Gûchya was founded durring the early 16th century in winter of the year 1545, by Hêlêv. The establishment of S̺àû Mæha Gûchya suffered from many setbacks, delays, and obsticles, most notably a group of S̺àû Mæha Gûchya which required millitary assistance exterminate before the community could finish being built.

S̺àû Mæha Gûchya was built using the conventions of Rattu durring the early 16th century. Naturaly, all settlmentss have their own look to them, and S̺àû Mæha Gûchya is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

S̺àû Mæha Gûchya is buildings are arranged arround a single broad baked earthen mainstreet with many smaller streets branching off of it which gives the city a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The city rests behind a thick wall made from clay bricks. The wall has all of the proper fortifications and is well made. Unfortuantly the nature of clay brick leaves it quite vulnerable to siege equipment, though the thickness of the wall lends it simmilar resistnace to a thinner hardrock wall. Unfortuantly, these millitarily questionable fortifications are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

Right off the bat S̺àû Mæha Gûchya hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. The city is very clearly a joyfull place as well as wealthy. Music can be heard often, as well as laughter. The smell of food and drink permiates the air. You can’t help but smile.

Civic Infrastructure

S̺àû Mæha Gûchya has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

S̺àû Mæha Gûchya has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within S̺àû Mæha Gûchya. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for S̺àû Mæha Gûchya's parks.

S̺àû Mæha Gûchya has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within S̺àû Mæha Gûchya.

S̺àû Mæha Gûchya has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

S̺àû Mæha Gûchya has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

S̺àû Mæha Gûchya has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

S̺àû Mæha Gûchya has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

S̺àû Mæha Gûchya has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

S̺àû Mæha Gûchya has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

S̺àû Mæha Gûchya has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain S̺àû Mæha Gûchya's public wards, blessings, and other arcane systems.

S̺àû Mæha Gûchya has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for S̺àû Mæha Gûchya's natural decorations nor waterways.

S̺àû Mæha Gûchya has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

S̺àû Mæha Gûchya has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

S̺àû Mæha Gûchya has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

S̺àû Mæha Gûchya's mayor's house was built using a different architectural style from the rest of the town. The style used is best known for its functional shapes, abstract shapes used sparingly for decor, simple color schemes, holistic design, and basic industrial materials. Its simple designs were created to be beautiful, functional, and mass-producible. The style used little to no embellishment or ornamentation, instead drawing attention to the streamlined design, such as flat roofs to create a simple, geometric look. The simplicity masks the style's nearly sinister functionality, as every last feature is designed to guide the people living in the building in how to make the most efficient use of the structure.

In S̺àû Mæha Gûchya hail is always enormous, yet harmlessly plinks off people, creatures, and structures.

The Wendigo, Ravenous near S̺àû Mæha Gûchya are known to be a mutant strain of the creature.

S̺àû Mæha Gûchya's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves bloodletting to channel Summoning energies of tier 3 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 8
  • Farmers: 13
  • Farm Laborer: 23
  • Hunters: 15
  • Milk Maids: 12
  • Ranchers: 5
  • Ranch Hands: 11
  • Shepherds: 10
    • Farmland: 17986 m2
    • Cattle and Similar Creatures: 1110
    • Poultry: 13323
    • Swine: 888
    • Sheep: 44
    • Goats: 8
    • Horses, Mounts, and Beasts of Burden: 444

Craftsmen

  • Arms and Toolmakers: 9
  • Blacksmiths: 9
  • Bookbinders: 5
  • Buckle-makers: 5
  • Cabinetmakers: 10
  • Candlemakers: 13
  • Carpenters: 13
  • Clothmakers: 12
  • Coach and Harness Makers: 4
  • Coopers: 11
  • Copper, Brass, Tin, Zinc, and Lead Workers: 6
  • Copyists: 4
  • Cutlers: 3
  • Fabricworkers: 10
  • Farrier: 22
  • Furriers: 2
  • Glassworkers: 15
  • Gunsmiths: 9
  • Harness-Makers: 4
  • Hatters: 8
  • Hosiery Workers: 3
  • Jewelers: 5
  • Leatherwrights: 11
  • Locksmiths: 4
  • Matchstick makers: 7
  • Musical Instrument Makers: 6
  • Painters, Structures and Fixtures: 6
  • Paper Workers: 6
  • Plasterers: 5
  • Pursemakers: 7
  • Roofers: 4
  • Ropemakers: 4
  • Rugmakers: 4
  • Saddlers: 8
  • Scabbardmakers: 10
  • Scalemakers: 4
  • Scientific, Surgical, and Optical Instrument Makers: 2
  • Sculptors, Structures and Fixtures: 4
  • Shoemakers: 4
  • Soap and Tallow Workers: 12
  • Tailors: 25
  • Tanners: 5
  • Upholsterers: 5
  • Watchmakers: 6
  • Weavers: 13
  • Whitesmiths: 3

Merchants

  • Adventuring Goods Retellers: 3
  • Arcana Sellers: 3
  • Beer-Sellers: 5
  • Booksellers: 7
  • Butchers: 11
  • Chandlers: 11
  • Chicken Butchers: 14
  • Entrepreneurs: 4
  • Fine Clothiers: 10
  • Fishmongers: 11
  • Florists: 2
  • Potion Sellers: 7
  • Resellers: 20
  • Spice Merchants: 5
  • Wine-sellers: 9
  • Wheelwright: 7
  • Woodsellers: 4

Service workers

  • Bakers: 26
  • Barbers: 22
  • Coachmen: 6
  • Cooks: 20
  • Doctors: 9
  • Gamekeepers: 7
  • Grooms: 3
  • Hairdressers: 16
  • Healers: 11
  • Housekeepers: 14
  • Housemaids: 20
  • House Stewards: 13
  • Inns: 4
  • Laundry maids: 8
  • Maidservants: 15
  • Nursery Maids: 7
  • Pastrycooks: 14
  • Restaurateur: 18
  • Tavern Keepers: 19

Specialized Laborer

  • Ashworkers: 5
  • Bleachers: 4
  • Chemical Workers: 2
  • Coal Heavers: 9
  • In-Town Couriers: 10
  • Long Haul Couriers: 9
  • Dockyard Workers: 8
  • Gas Workers: 2
  • Hay Merchants: 3
  • Leech Collectors: 10
  • Millers: 9
  • Miners: 10
  • Oilmen and Polishers: 7
  • Postmen: 10
  • Pure Finder: 5
  • Skinners: 13
  • Sugar Refiners: 2
  • Tosher: 6
  • Warehousemen: 13
  • Watercarriers: 9
  • Watermen, Bargemen, etc.: 13

Skilled Laborers

  • Accountants: 5
  • Alchemist: 6
  • Clerk: 9
  • Dentists: 4
  • Educators: 12
  • Engineers: 6
  • Gardeners: 4
  • Mages: 3
  • Plumbers: 4
  • Pharmacist: 5
  • Professors: 1
  • Scientists: 3
  • Wizards: 1

Civil Servants

  • Adventurers: 4
  • Bankers: 6
  • Civil Clerks: 9
  • Civic Iudex: 5
  • Consultants: 2
  • Exorcist: 10
  • Fixers: 5
  • Kami Clerk: 8
  • Landlords: 8
  • Lawyers: 5
  • Legend Keepers: 7
  • Militia Officers: 34
  • Monks, Monastic: 12
  • Monks, Civic: 13
  • Historian, Oral: 10
  • Historian, Textual: 5
  • Policemen, Sheriffs, etc.: 9
  • Priests: 18
  • Rangers: 6
  • Rat Catchers: 6
  • Scholars: 7
  • Spiritualist: 8
  • Slayers: 2
  • Storytellers: 16
  • Military Officers: 13

Cottage Industries

  • Brewers: 13
  • Comfort Services: 18
  • Enchanters: 5
  • Herbalists: 5
  • Jaminators: 14
  • Needleworkers: 16
  • Potters: 7
  • Preserve Makers: 13
  • Quilters: 6
  • Seamsters: 27
  • Spinners: 13
  • Tinker: 4
  • Weaver: 11

Artists

  • Actors: 4
  • Architects: 1
  • Bards: 7
  • Costumers: 2
  • Dancers: 5
  • Drafters: 2
  • Engravers: 3
  • Fine Furniture Carpenters: 2
  • Glaziers: 4
  • Inlayers: 4
  • Musicians: 13
  • Painters, Art: 2
  • Playwrights: 4
  • Sculptors, Art: 4
  • Wood Carvers: 17
  • Writers: 15

Produce Industries

  • Butter Churners: 14
  • Canners: 12
  • Cheesmakers: 15
  • Ice Merchants: 1
  • Millers: 8
  • Picklers: 6
  • Smokers: 5
  • Stockmakers: 4
  • Tobacconists: 7
  • Tallowmakers: 9

1593 of S̺àû Mæha Gûchya's population work within a Foundational Occupation.

2760 of S̺àû Mæha Gûchya's population do not work in a formal occupation, but do contribute to the local economy. 88 (2%) are noncontributers.

Points of Interest

S̺àû Mæha Gûchya's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern S̺àû Mæha Gûchya suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

Almost every community has some problem with bandits and highwaymen, but S̺àû Mæha Gûchya is seriously plagued with raiders. One or more groups of persistent plunderers are hitting the community repeatedly, and they lack the necessary resources to fend them off or protect all their holdings.

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of secured a clean water supply for . The recitation of the hero's story remains a popular tavern and fair tale.

History